/**
* Game rules (Phase G): stats/resources/archetypes schema + per-universe
* loading, plus the pure resolution engine (dice, PbtA resolve, spawning,
* sheet seeding, rendering). The handler drives these pure functions; the
* old model-callable tool layer has been removed, with a two-pass structured
* extraction (narrator + accountant) to come (see docs/phase-g2-two-pass-mechanics.md).
*/
export * from "./schema.js";
export * from "./load.js";
export * from "./dice.js";
export * from "./init.js";
export * from "./sheetgen.js";
export * from "./spawn.js";
export * from "./resolve.js";
export * from "./render.js";
export * from "./extract.js";
export * from "./adjudicate.js";