/**
* World clock — temporality + weather (the "chronos" subsystem, narrative-only).
*
* `schema.ts` is the pure model + state-advance + block renderer; `load.ts` reads
* a universe's optional `time`/`weather` blocks from `world.json`. The persisted
* `ChronosState` lives in `state/schema.ts` (the central state rule); the planner
* renders the `# Time & weather` block and the handler advances the clock at the
* end of each turn. See each file's header.
*/
export * from "./schema.js";
export * from "./load.js";