tests / fixtures / buggy-app.html
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>vibeLM debug fixture</title>
<style>
body { font-family: system-ui, sans-serif; padding: 2rem; }
/* FAULT 2: the result panel is unreachable via interaction alone.
Only a css_inject hotfix can reveal it. */
#result { display: none; padding: 1rem; border: 2px solid green; }
#clicks { font-weight: bold; }
</style>
</head>
<body>
<h1 id="heading">Buggy App</h1>
<label for="username">Username</label>
<input id="username" type="text" value="">
<button id="submit-btn">Submit</button>
<button id="safe-btn">Safe</button>
<p>clicks: <span id="clicks">0</span></p>
<div id="result">RESULT VISIBLE</div>
<script>
// FAULT 1: the submit handler throws, producing a console error that
// debug_capture_state must surface. The click side effect (#clicks) is
// incremented BEFORE the throw so an interaction is still observable.
document.getElementById('submit-btn').addEventListener('click', function () {
var n = document.getElementById('clicks');
n.textContent = String(Number(n.textContent) + 1);
throw new Error('VIBELM_FIXTURE_SUBMIT_FAILURE');
});
document.getElementById('safe-btn').addEventListener('click', function () {
var n = document.getElementById('clicks');
n.textContent = String(Number(n.textContent) + 1);
});
// Deterministic console output the capture must contain.
console.log('VIBELM_FIXTURE_BOOT');
console.error('VIBELM_FIXTURE_STARTUP_ERROR');
// FAULT 4: a request to a dead endpoint -> network failure to capture.
fetch('http://127.0.0.1:1/vibelm-dead-endpoint')
.catch(function () { console.error('VIBELM_FIXTURE_FETCH_FAILED'); });
</script>
</body>
</html>
tests / fixtures / buggy-app.html
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>vibeLM debug fixture</title>
<style>
body { font-family: system-ui, sans-serif; padding: 2rem; }
/* FAULT 2: the result panel is unreachable via interaction alone.
Only a css_inject hotfix can reveal it. */
#result { display: none; padding: 1rem; border: 2px solid green; }
#clicks { font-weight: bold; }
</style>
</head>
<body>
<h1 id="heading">Buggy App</h1>
<label for="username">Username</label>
<input id="username" type="text" value="">
<button id="submit-btn">Submit</button>
<button id="safe-btn">Safe</button>
<p>clicks: <span id="clicks">0</span></p>
<div id="result">RESULT VISIBLE</div>
<script>
// FAULT 1: the submit handler throws, producing a console error that
// debug_capture_state must surface. The click side effect (#clicks) is
// incremented BEFORE the throw so an interaction is still observable.
document.getElementById('submit-btn').addEventListener('click', function () {
var n = document.getElementById('clicks');
n.textContent = String(Number(n.textContent) + 1);
throw new Error('VIBELM_FIXTURE_SUBMIT_FAILURE');
});
document.getElementById('safe-btn').addEventListener('click', function () {
var n = document.getElementById('clicks');
n.textContent = String(Number(n.textContent) + 1);
});
// Deterministic console output the capture must contain.
console.log('VIBELM_FIXTURE_BOOT');
console.error('VIBELM_FIXTURE_STARTUP_ERROR');
// FAULT 4: a request to a dead endpoint -> network failure to capture.
fetch('http://127.0.0.1:1/vibelm-dead-endpoint')
.catch(function () { console.error('VIBELM_FIXTURE_FETCH_FAILED'); });
</script>
</body>
</html>