Project Files
stubs / napi-rs-canvas / index.d.ts
/// <reference types="node" />
export interface CanvasRenderingContext2DStub {
canvas: CanvasStub;
save(): void;
restore(): void;
scale(x: number, y: number): void;
rotate(angle: number): void;
translate(x: number, y: number): void;
transform(a: number, b: number, c: number, d: number, e: number, f: number): void;
setTransform(a: number, b: number, c: number, d: number, e: number, f: number): void;
clearRect(x: number, y: number, width: number, height: number): void;
beginPath(): void;
closePath(): void;
rect(x: number, y: number, width: number, height: number): void;
clip(): void;
moveTo(x: number, y: number): void;
lineTo(x: number, y: number): void;
bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void;
quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void;
drawImage(...args: any[]): void;
fill(): void;
stroke(): void;
fillRect(x: number, y: number, width: number, height: number): void;
strokeRect(x: number, y: number, width: number, height: number): void;
fillText(text: string, x: number, y: number): void;
strokeText(text: string, x: number, y: number): void;
measureText(text: string): { width: number };
putImageData(data: ImageData, x: number, y: number): void;
}
export interface CanvasStub {
width: number;
height: number;
getContext(type: "2d"): CanvasRenderingContext2DStub;
toBuffer(): Buffer;
}
export declare function createCanvas(width?: number, height?: number): CanvasStub;
export declare class DOMMatrix {
constructor(init?: string | number[] | DOMMatrix);
multiplySelf(other?: DOMMatrix): DOMMatrix;
translateSelf(tx?: number, ty?: number, tz?: number): DOMMatrix;
scaleSelf(scaleX?: number, scaleY?: number, scaleZ?: number): DOMMatrix;
rotateSelf(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix;
invertSelf(): DOMMatrix;
toFloat32Array(): Float32Array;
}
export declare class Path2D {
constructor(path?: string | Path2D);
addPath(path: Path2D): void;
}
export declare class ImageData {
constructor(data: Uint8ClampedArray | number, width?: number, height?: number);
data: Uint8ClampedArray;
width: number;
height: number;
}